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Command and conquer generals 2 beta
Command and conquer generals 2 beta










I have mainly modified the units to improve their weapons and the way they work within the game. Anyone else – I apologize if I missed you, so let me know so I can credit you: jakeydude666 for the Tomahawk Battery Model Chris T Hill and Fabius for the NewTechModr3, one hell of an addition Jason Vanover and Brian McKinney for the Bradley/Blackhawk Mod Matt21411 for the killer A/C-130 Mod (sorry, I had to tone it down to level the play) eRe and BananasTheClown for the AirForce Mod that got me started on this The individuals responsible for the new units are: I want you all to know that I am not a modeler/skinner, nor am I the original coder for the added units. By merging many of these other mods into this one, the unit availability, weapons, structures, and overall game play has been substantially increased. In addition, I have incorporated many new units that were made available through other mods. Each faction has received a major boost in firepower and available units. These three new Generals are: USA Chief of Staff General Myers, China Minister of National Defense General Gangchuan, and GLA Terrorist Leader bin Laden. The mod merges the best units for each faction from the Generals Challenges and allows them to be controlled by a single General. This mod is designed specifically for Command & Conquer Generals: Zero Hour v1.04.

command and conquer generals 2 beta

The war is not over, and the world is your battlefield…

command and conquer generals 2 beta

Control all units in the air, on the land, and at sea, using current and prototype units. You are responsible for the defense and safety of your people, and have been put in charge of all of your people’s forces. Take command, General, and use the combined abilities of your Generals to eliminate your enemies.












Command and conquer generals 2 beta